How Do You Start Banking the Old American Art Mission

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Banking, the Old American Art Cerise Expressionless Redemption two Mission

Group: Chapter 4 - Saint Denis

Category: Story Mission

Subsequently completing the Revenge is a Dish Best Eaten mission, return to your military camp and, together with Dutch and Hosea, prepare for a bank robbery in Saint Denis. The plan is like this, Abigail and Hosea will create a diversion for the police, and then the rest of the group will rob the banking company.

In order to fund their escape and retirement away, the gang prepare for one last job, robbing the bank of Saint Denis.

Gold Medal Checklist

  • Fissure the safe without making any mistakes
  • Consummate using only sidearms
  • Get 25 headshots
  • Consummate the mission without taking whatever health items

Related points of interest

Icon of Shady Belle Shady Belle Globe Map

Icon of Saint Denis Saint Denis World Map

Objectives of Banking, the Old American Art

ane. Follow the convoy to Saint Denis / Follow Dutch

Ride to Saint Denis with your gang. When you reach the city boundaries, you will carve up upwardly. You, Dutch, and a few more will head towards the bank.

Follow the convoy to Saint Denis / Follow Dutch

2. Await with Dutch for Hosea's lark

You and the rest of your group volition get to the bank and get off your horses. You volition have to wait a while for Hosea's distraction.

Wait with Dutch for Hosea's distraction

A huge explosion on the other side of the boondocks volition be the signal to kickoff the robbery.

Wait with Dutch for Hosea's distraction

3. Follow Dutch / Strength the depository financial institution managing director to open the vault

Equip your disguise, and follow Dutch and others into the bank. Your mates will have care of the banking concern'due south clients and staff, excluding the managing director, and your chore will exist to become into the vault.

Follow Dutch / Force the bank manager to open the vault

Point your gun at the bank manager or beat him and afterwards a while he should open up the vault.

Follow Dutch / Force the bank manager to open the vault

4. Enter the vault / Unlock the safes

One time the vault is opened, go inside and try to open whatsoever of the safes.

Enter the vault / Unlock the safes

Bill will force the manager to requite you the numbers you need to open the condom. The right combination is 19 - 72 - 54. Starting time turning the dial to the left (counterclockwise), and then to the correct so to the left again. When you are close to the right number the controller should commencement to vibrate and when you set the correct number you lot will hear a click. To earn the golden medal you cannot plow the punch too far so have your fourth dimension.

Enter the vault / Unlock the safes

When yous take the contents of the safe, John volition inform yous about the issues that have arisen.

Enter the vault / Unlock the safes

5. Follow Dutch

Dutch will run out of the vault and you should follow him. When you get close to the windows, you'll see Amanuensis Milton and few more than Pinkertons on the street. They captured Hosea.

Follow Dutch

Agent Milton has no intention of negotiating with Dutch and to show it he will shoot Hosea and impale him. A second later on, the gunfire volition begin.

6. Take out the lawmen

To earn the gold medal in this mission, you demand to get 25 headshots. You can get all of them during this shooting. Just when Dutch starts calling for yous to come to him, ignore him and keep shooting until you get the required number of headshots.

Take out the lawmen

Take out the lawmen

seven. Go to Dutch / Selection up the dynamite / Place the dynamite on the wall / Go to the wall / Accept cover form the dynamite / Shoot the dynamite

Dutch is waiting for you behind the counter in the cardinal surface area of the bank. Become to him and take the dynamite lying on the floor.

Go to Dutch / Pick up the dynamite / Place the dynamite on the wall / Go to the wall / Take cover form the dynamite / Shoot the dynamite

Approach the wall and place dynamite on it. Then render behind the counter, take comprehend and shoot the dynamite.

Go to Dutch / Pick up the dynamite / Place the dynamite on the wall / Go to the wall / Take cover form the dynamite / Shoot the dynamite

An explosion will cause a large breach in the wall. Dutch tells you to go to the roof to cover the retreat of the other gang members.

viii. Go to the roof / Take out the lawmen while the gang climb up to the roof

Note: When you lot walk out through a hole in the wall, Javier will throw you a rifle suggesting that you lot will need it on the roof. Yous shouldn't employ it if you want to earn the aureate medal.

Climb up the ladders on the roof of an adjacent building ...

Go to the roof / Take out the lawmen while the gang climb up to the roof

... and commencement shooting at enemies on the street and the balustrade of the edifice across the street.

Go to the roof / Take out the lawmen while the gang climb up to the roof

Go to the roof / Take out the lawmen while the gang climb up to the roof

After some time a railroad vehicle with a machine gun mounted on it will announced at the end of the street. Activate Dead Eye and impale the gunner as fast as you tin can.

Go to the roof / Take out the lawmen while the gang climb up to the roof

In the meantime, the rest of your gang volition come up on the roof. Arthur volition advise that he and Lenny become ahead to find the way out.

Go to the roof / Take out the lawmen while the gang climb up to the roof

9. Follow Lenny across the rooftop / Take out the lawmen on the rooftop / Go and assistance Lenny

Lenny will go first, follow him. You won't get far when 2 Pinkerton agents prove up on the roof, and one of them shoot Lenny.

Follow Lenny across the rooftop / Take out the lawmen on the rooftop / Go and help Lenny

Dead Center volition activate automatically. Impale both agents.

Follow Lenny across the rooftop / Take out the lawmen on the rooftop / Go and help Lenny

Come to Lenny, who's lying on the basis. Unfortunately, it is too belatedly to assistance him.

Follow Lenny across the rooftop / Take out the lawmen on the rooftop / Go and help Lenny

10. Jump beyond the alley to the roof / Follow Dutch / Climb in the abandoned edifice window

Spring to the roof of the adjacent building.

Jump across the alley to the roof / Follow Dutch / Climb in the abandoned building window

You'll end for a moment to discuss. Dutch will determine to go alee and you volition have to follow him. Follow Dutch with the rest of your gang across the roofs, balconies, etc.

Jump across the alley to the roof / Follow Dutch / Climb in the abandoned building window

Eventually, you'll reach an abased building.

Jump across the alley to the roof / Follow Dutch / Climb in the abandoned building window

Enter through the window into the building.

Jump across the alley to the roof / Follow Dutch / Climb in the abandoned building window

You will wait in the abandoned building until nightfall to then effort to get to port and escape on the transport.

Jump across the alley to the roof / Follow Dutch / Climb in the abandoned building window

11. Follow Dutch / Follow Dutch through the train / Hibernate backside the railroad train seats

When it gets dark, follow Dutch to the docks.

Follow Dutch / Follow Dutch through the train / Hide behind the train seats

At some bespeak you will take to sneak farther through the train cars.

Follow Dutch / Follow Dutch through the train / Hide behind the train seats

Follow Dutch and when the guards decide to cheque the train, hide behind i of the seats and wait until they exit.

Follow Dutch / Follow Dutch through the train / Hide behind the train seats

Follow Dutch / Follow Dutch through the train / Hide behind the train seats

12. Follow Dutch / Attract the guards over to the area without beingness spotted

Going forrard, yous'll achieve more guards. The Dutch will enquire you to pull them away.

Follow Dutch / Attract the guards over to the area without being spotted

Go to the location marked on the map and whistle. The guards should start moving in your direction.

Follow Dutch / Attract the guards over to the area without being spotted

Then you should get back to the others by moving behind the barrels and crates so that the guards practice non spot y'all.

Follow Dutch / Attract the guards over to the area without being spotted

thirteen. Follow Dutch

Next, you'll come to a spot guarded by four men. While conversing about what to practise, Charles will sacrifice himself and run out, giving all of y'all a chance to bypass them.

Follow Dutch

The rest of the way to the transport should be clear by now. You will board the ship and sheet towards Cuba.

Follow Dutch

Unfortunately, a terrible storm will cause the transport to sink, you and the rest of the gang will be separated, and y'all volition have to go out the sinking ship by jumping into the sea.

Follow Dutch

Follow Dutch

This volition conclude this mission and the new one volition automatically offset - Welcome to the New World.

Subsequently completing Banking, the Old American Art y'all volition get or volition exist able to get Welcome to the New World.

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Source: https://guides4gamers.com/red-dead-redemption-2/quest/banking-the-old-american-art/

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