How Do You Start Banking the Old American Art Mission
Banking, the Old American Art Cerise Expressionless Redemption two Mission
Group: Chapter 4 - Saint Denis
Category: Story Mission
Subsequently completing the Revenge is a Dish Best Eaten mission, return to your military camp and, together with Dutch and Hosea, prepare for a bank robbery in Saint Denis. The plan is like this, Abigail and Hosea will create a diversion for the police, and then the rest of the group will rob the banking company.
In order to fund their escape and retirement away, the gang prepare for one last job, robbing the bank of Saint Denis.
Gold Medal Checklist
- Fissure the safe without making any mistakes
- Consummate using only sidearms
- Get 25 headshots
- Consummate the mission without taking whatever health items
Related points of interest
Shady Belle Globe Map
Saint Denis World Map
Objectives of Banking, the Old American Art
ane. Follow the convoy to Saint Denis / Follow Dutch
Ride to Saint Denis with your gang. When you reach the city boundaries, you will carve up upwardly. You, Dutch, and a few more will head towards the bank.
2. Await with Dutch for Hosea's lark
You and the rest of your group volition get to the bank and get off your horses. You volition have to wait a while for Hosea's distraction.
A huge explosion on the other side of the boondocks volition be the signal to kickoff the robbery.
3. Follow Dutch / Strength the depository financial institution managing director to open the vault
Equip your disguise, and follow Dutch and others into the bank. Your mates will have care of the banking concern'due south clients and staff, excluding the managing director, and your chore will exist to become into the vault.
Point your gun at the bank manager or beat him and afterwards a while he should open up the vault.
4. Enter the vault / Unlock the safes
One time the vault is opened, go inside and try to open whatsoever of the safes.
Bill will force the manager to requite you the numbers you need to open the condom. The right combination is 19 - 72 - 54. Starting time turning the dial to the left (counterclockwise), and then to the correct so to the left again. When you are close to the right number the controller should commencement to vibrate and when you set the correct number you lot will hear a click. To earn the golden medal you cannot plow the punch too far so have your fourth dimension.
When yous take the contents of the safe, John volition inform yous about the issues that have arisen.
5. Follow Dutch
Dutch will run out of the vault and you should follow him. When you get close to the windows, you'll see Amanuensis Milton and few more than Pinkertons on the street. They captured Hosea.
Agent Milton has no intention of negotiating with Dutch and to show it he will shoot Hosea and impale him. A second later on, the gunfire volition begin.
6. Take out the lawmen
To earn the gold medal in this mission, you demand to get 25 headshots. You can get all of them during this shooting. Just when Dutch starts calling for yous to come to him, ignore him and keep shooting until you get the required number of headshots.
seven. Go to Dutch / Selection up the dynamite / Place the dynamite on the wall / Go to the wall / Accept cover form the dynamite / Shoot the dynamite
Dutch is waiting for you behind the counter in the cardinal surface area of the bank. Become to him and take the dynamite lying on the floor.
Approach the wall and place dynamite on it. Then render behind the counter, take comprehend and shoot the dynamite.
An explosion will cause a large breach in the wall. Dutch tells you to go to the roof to cover the retreat of the other gang members.
viii. Go to the roof / Take out the lawmen while the gang climb up to the roof
Note: When you lot walk out through a hole in the wall, Javier will throw you a rifle suggesting that you lot will need it on the roof. Yous shouldn't employ it if you want to earn the aureate medal.
Climb up the ladders on the roof of an adjacent building ...
... and commencement shooting at enemies on the street and the balustrade of the edifice across the street.
After some time a railroad vehicle with a machine gun mounted on it will announced at the end of the street. Activate Dead Eye and impale the gunner as fast as you tin can.
In the meantime, the rest of your gang volition come up on the roof. Arthur volition advise that he and Lenny become ahead to find the way out.
9. Follow Lenny across the rooftop / Take out the lawmen on the rooftop / Go and assistance Lenny
Lenny will go first, follow him. You won't get far when 2 Pinkerton agents prove up on the roof, and one of them shoot Lenny.
Dead Center volition activate automatically. Impale both agents.
Come to Lenny, who's lying on the basis. Unfortunately, it is too belatedly to assistance him.
10. Jump beyond the alley to the roof / Follow Dutch / Climb in the abandoned edifice window
Spring to the roof of the adjacent building.
You'll end for a moment to discuss. Dutch will determine to go alee and you volition have to follow him. Follow Dutch with the rest of your gang across the roofs, balconies, etc.
Eventually, you'll reach an abased building.
Enter through the window into the building.
You will wait in the abandoned building until nightfall to then effort to get to port and escape on the transport.
11. Follow Dutch / Follow Dutch through the train / Hibernate backside the railroad train seats
When it gets dark, follow Dutch to the docks.
At some bespeak you will take to sneak farther through the train cars.
Follow Dutch and when the guards decide to cheque the train, hide behind i of the seats and wait until they exit.
12. Follow Dutch / Attract the guards over to the area without beingness spotted
Going forrard, yous'll achieve more guards. The Dutch will enquire you to pull them away.
Go to the location marked on the map and whistle. The guards should start moving in your direction.
Then you should get back to the others by moving behind the barrels and crates so that the guards practice non spot y'all.
thirteen. Follow Dutch
Next, you'll come to a spot guarded by four men. While conversing about what to practise, Charles will sacrifice himself and run out, giving all of y'all a chance to bypass them.
The rest of the way to the transport should be clear by now. You will board the ship and sheet towards Cuba.
Unfortunately, a terrible storm will cause the transport to sink, you and the rest of the gang will be separated, and y'all volition have to go out the sinking ship by jumping into the sea.
This volition conclude this mission and the new one volition automatically offset - Welcome to the New World.
Subsequently completing Banking, the Old American Art y'all volition get or volition exist able to get Welcome to the New World.
Source: https://guides4gamers.com/red-dead-redemption-2/quest/banking-the-old-american-art/
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